EQ: Difference between revisions
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* [[Education Quotient]], a measure of education quality |
* [[Education Quotient]], a measure of education quality |
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* ''[[Elfquest]]'', a long-running comic by Wendy and Richard Pini |
* ''[[Elfquest]]'', a long-running comic by Wendy and Richard Pini |
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* emotional quotient (psychology): quotient between the "emotional age" and the chronological [[age]] that meaures how well a person |
* '''emotional quotient''' (psychology): quotient between the "emotional age" and the chronological [[age]] that meaures emotional intelligence (how well a person understands emotions); the most famous test used to determine the EQ is the MSCEIT (Meyer-Salovey-Caruso Emotional Intelligence Test); see [[emotional intelligence]] |
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* [[Equalization]] in audio processing |
* [[Equalization]] in audio processing |
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* ''[[EverQuest]]'', a multiplayer [[computer role-playing game]] |
* ''[[EverQuest]]'', a multiplayer [[computer role-playing game]] |
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* '''TAME'''; [[IATA]] code for the [[Ecuador]]ian-military airline [[Tame]] ('''T'''ransportes '''A'''éreos '''M'''ilitares '''E'''cuatorianos) |
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*the [[IATA]] code for [[Tame]] |
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{{disambig}} |
{{disambig}} |
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Revision as of 22:33, 16 May 2005
EQ can mean:
- Education Quotient, a measure of education quality
- Elfquest, a long-running comic by Wendy and Richard Pini
- emotional quotient (psychology): quotient between the "emotional age" and the chronological age that meaures emotional intelligence (how well a person understands emotions); the most famous test used to determine the EQ is the MSCEIT (Meyer-Salovey-Caruso Emotional Intelligence Test); see emotional intelligence
- Equalization in audio processing
- EverQuest, a multiplayer computer role-playing game
- TAME; IATA code for the Ecuadorian-military airline Tame (Transportes Aéreos Militares Ecuatorianos)