EQ: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
No edit summary
Line 2: Line 2:
* [[Education Quotient]], a measure of education quality
* [[Education Quotient]], a measure of education quality
* ''[[Elfquest]]'', a long-running comic by Wendy and Richard Pini
* ''[[Elfquest]]'', a long-running comic by Wendy and Richard Pini
* emotional quotient (psychology): quotient between the "emotional age" and the chronological [[age]] that meaures how well a person handles emotions; see [[emotional intelligence]]
* '''emotional quotient''' (psychology): quotient between the "emotional age" and the chronological [[age]] that meaures emotional intelligence (how well a person understands emotions); the most famous test used to determine the EQ is the MSCEIT (Meyer-Salovey-Caruso Emotional Intelligence Test); see [[emotional intelligence]]
* [[Equalization]] in audio processing
* [[Equalization]] in audio processing
* ''[[EverQuest]]'', a multiplayer [[computer role-playing game]]
* ''[[EverQuest]]'', a multiplayer [[computer role-playing game]]
* '''TAME'''; [[IATA]] code for the [[Ecuador]]ian-military airline [[Tame]] ('''T'''ransportes '''A'''éreos '''M'''ilitares '''E'''cuatorianos)
*the [[IATA]] code for [[Tame]]

{{disambig}}
{{disambig}}



Revision as of 22:33, 16 May 2005

EQ can mean:

  • Education Quotient, a measure of education quality
  • Elfquest, a long-running comic by Wendy and Richard Pini
  • emotional quotient (psychology): quotient between the "emotional age" and the chronological age that meaures emotional intelligence (how well a person understands emotions); the most famous test used to determine the EQ is the MSCEIT (Meyer-Salovey-Caruso Emotional Intelligence Test); see emotional intelligence
  • Equalization in audio processing
  • EverQuest, a multiplayer computer role-playing game
  • TAME; IATA code for the Ecuadorian-military airline Tame (Transportes Aéreos Militares Ecuatorianos)